遊戲比賽
上年好可惜未能夠舉行的遊戲比賽,今年強勢回歸!
相信各位同學已經考完Final,啱啱好唔知道有咩做,不如就趁宜家打開「世界計劃」玩,準備參加我哋嘅《世界計畫 繽紛舞台! feat.初音未來》遊戲比賽啦!
比賽採用瑞士制接單淘汰賽嘅賽制,就算自認新手都可以嚟享受吓比賽氛圍㗎!
另外就算唔想競爭,都可以於比賽當天作為旁觀者免費入場觀戰或者同埋同其他玩家交流,一切隨你鍾意
獎品都相當有價值,冠軍可以獲得已絕版嘅初音未來趴趴公仔一個,亞軍同季軍可以獲得正版世界計劃襟章自選一個!所有參賽者亦都會攞到參賽證書一張
比賽詳情如下:
日期:6月12日
時間:下午2時至6時半
地點:香港大學綜合大樓UG201
參賽費:$15 (ACA會員) / $30 (公眾人士)
按此報名
Game Competition
It might be a loss for not having a game competition last year, but here we come this year!
You have probably just finished your final exam and now thinking of what to do in this sem break. Let’s boot up Project Sekai and prepare for our coming “Project Sekai: Colorful Stage! feat. Hatsune Miku” Game Competition!
The competition is a Swiss system tournament following a knockout tournament. Even self-proclaimed newbies can enjoy the competing atmosphere!
If you are not a fan of competing, you can also feel free to come as a spectator, watch the competition and enjoy your time with other players, for absolutely free!
The prizes are also quite valuable if you ask me. The champion gets a discontinued Hatsune Miku cuddle plushie, while the first and second runners-up get an official Project Sekai which you can pick! All participants will also receive a certificate of participation.
Details are as follows:
Date: 12 June
Time: 2pm to 6:30pm
Venue: UG201 Composite Building, HKU
Entry fee: $15 (ACA member) / $30 (General)
Click here to register
比賽制度 Competition Format
為免產生中英對照出錯的情況,以下內容僅以英文撰寫,敬請原諒。
- This competition consists of two parts: three rounds of the Swiss system tournament (4 players per match) and a knockout tournament (2 players per match) for the top 8 scorers.
- Two songs are played in each match. The sum of the scores (combined score) determines how many points they get for the Swiss, or directly determines the winner of the knockout matches.
- The score of each song is determined as follows:
- Score = PERFECT × 3 + GREAT × 2 + GOOD × 1 + BAD × 0 + MISS × 0
- For the Swiss tournament, the 4 players will gain 3, 2, 1, and 0 points respectively depending on the rank of their combined scores. For ties in the combined score, the tied players gain the mean of the points of the tying positions.
- Example: if the combined scores are 6000, 6002, 6002 and 6004, their points will be 0, 1.5, 1.5 and 3.
- Example 2: if the combined scores are 6000, 6000, 6000 and 6002, their points will be 1, 1, 1 and 3.
- There is a song pool of 30 songs for the Swiss tournament and 14 songs for the knockout tournament. However, 3 of the songs in the knockout song pool are hidden to increase uncertainty and fun. These songs will be picked out for play in each match.
- Competitors are allowed to play on only MASTER difficulty in both parts. The only exception is that in the knockout tournament, if both players’ game has APPEND difficulty for the song (i.e. both are using the JP version of the game), they may choose to play the APPEND difficulty if both of them agree. The same scoring system applies.
- The management team may invite some players to have extra matches in case the rankings may not be clear.
- The entire competition is live streamed from the competition room to the spectator room and to the public. You consent to live streaming your gameplay if you participate as a competitor.
比賽規則 Competition Rules
All competitors are allowed to:
- Use non-slip mats, screen protection films, gloves, fingertip protection, etc.
- Wipe out any sweat during any match.
- Wear a mask to prevent getting any disease or to prevent their identity from being shown to the public.
- Perform any other reasonable actions after asking an arbiter or any of the management team for permission.
All competitors must:
- Prepare your own device (smartphone, tablet) and headphones.
- Unlock the master level of all songs in the song pool.
- Remove all characters with judgment enhancement skills from the team.
- Example skill description: 5.5秒間 BAD以上がPERFECTになり、5秒間スコアが80%UPする / BAD notes and higher will become PERFECT notes for 5.5 seconds; 80% score boost for 5 seconds.
- Use headphones during play.
- Ensure the smoothness of the game by clearing cache, rebooting the device, or otherwise. Depending on the situation the arbiters may allow a rematch or consider as forfeiting.
- Keep at the score screen until the arbiter finishes marking down the score. A forfeit is considered if the arbiter determines that the action is intentional and the score cannot be found in the stream record.
- Consent to showing their nickname and capturing their gameplay for broadcasting. Competitors’ faces will not be captured.
- Use and only use the game account submitted in the registration form. Please contact the PIC as soon as possible if there is any change to the account.
- Follow instructions and respond to questions given by ACA members or other helpers.
All competitors must NOT:
- Be late to the competition.
- Break or damage anything in the venue and in HKU, or charges will be faced.
- Provide false information during the registration process and in the competition.
- Have multiple entries to the competition by the same person.
- Transfer the right to participate to another person.
- Intentionally obstruct the progress or management of the competition.
- Intentionally abandon playing or try to lose.
- Show unsportsmanlike conduct or attitude to participants, including but not limited to obstructing the management team on progressing in the competition, disturbing other players during match, and cutting corners on play.
- Intentionally exploit client vulnerabilities or defects.
- Use inappropriate in-game names or nicknames.
- Behave in a manner that discredits HKU, ACA, this competition, or the game.
- Gamble in connection with this competition. In addition, be complicit or involved in gambling activities by a third party.
Upon breaking these rules, if the rule breaker is able to compensate or remedy immediately, no punishment will be made. Otherwise, the rule breaker is disqualified from the competition. In addition, if the rule breaker is involved in actions that disturb, harass, or obstruct other participants or the management staff, ACA holds the decision to remove them from the venue.
For breakage or damage of the venue or any items provided by the HKU or ACA, a minimum of HK$100 will be charged. The participant involved will also be held financially responsible for the repairing or replacement cost for the damaged items if the cost exceeds $100.
Any disputes, interpretations, or decisions not covered by these rules are subject to the final decision and authority of ACA.
比賽歌單 Song Pool
瑞士賽制區 Swiss Tournament Part
| 難度 Difficulty | 歌曲 Song |
|---|---|
| 30 | METEOR、夜に駆ける、悔やむと書いてミライ |
| 29 | 39、ロキ、ドラマツルギー、DAYBREAK FRONTLINE、リモコン、エイリアンエイリアン、フォニイ、needLe、アイドル新鋭隊、Ready Steady、セカイはまだ始まってすらいない、携帯恋話、みくみくにしてあげる♪【してやんよ】 |
| 28 | ウミユリ海底譚、ハッピーシンセサイザ、恋愛裁判、フラジール、いーあるふぁんくらぶ |
| 27 | 砂の惑星、からくりピエロ、イフ、虚ろを扉ぐ、群青讃歌、炉心融解 |
| 26 | Tell Your World、独りんぼエンヴィー、ECHO |
淘汰賽制區 Knockout Tournament Part
| 難度 Difficulty | 歌曲 Song | |
|---|---|---|
| 八強賽 Quarterfinals | 29 | ジャックポットサッドガール、マシュマリー |
| 30 | リンちゃんなう!、裏表ラバーズ、劣等上等、シャンティ | |
| 31 | ポジティブ☆ダンスタイム、フィクサー | |
| 準決賽 Semifinals | 31 | ももいろの鍵、ロウワー、???????、??????? |
| 決賽 Final | 32 | 千本桜 |
| 33 | ???????? |
若出現歌曲未能分出勝負之情況,有關選手將會被邀請以歌單外的歌曲作決勝之情況,敬請留意
In case of a tie, the players will be invited to play a song outside the song pool for the final decision. Please be aware of this.

